Why didn’t Ancient Rome invent Dungeons & Dragons?
They had storytelling and games of chance, but somehow they never combined the two.
It’s not that folks were illiterate and innumerate back then. They could have invented a simple tabletop roleplaying game that was light on rules and rolls, and heavy on narrative.
We have a few systems like that now.
And it’s not as though they lacked motive. They were bored and idle at times – a byproduct of unprecedented wealth and security. They loved grand adventures and tales of heroes.
They could have come up with D&D, but somehow they didn’t.
I have a theory around that:
One way to think about the world is that – just as living creatures compete and coexist in ecosystems – so do ideas.
Some ecosystems tolerate certain species, while others don’t. Think of a plant that thrives in the rainforest. It would die quickly in the desert.
This helps explain why Ancient Romans didn’t develop their own tabletop roleplaying games – or, if they did, they were obscure enough that history forgot all about them.
(Think of how much future historians would have to lose of our culture to not know about D&D. It’d have to be a lot.)
It also explains why democracy didn’t catch on in Afghanistan and Iraq, despite significant effort from the global community. There were many factors but one of them was that idea wasn’t compatible with their ecosystem.
A lot of globalist culture is like an invading pest, displacing native ideas and disrupting the ecosystem. But not always. Sometimes the introduced species just wither.
This is relevant for Christianity.
As an idea, Christianity is a superpredator. It spread across Europe, devouring every pagan competitor it came across. Christian thinking didn’t spread by the sword – it didn’t have to. People saw the Truth in it and converted willingly.
But every success sows the seeds of its own downfall.
Christianity spread too well. It formed a monoculture, and those are always sensitive to predators and parasites that thrive on feeding off them.
You can probably guess the idea optimised to devour Christianity, just as Christianity devoured paganism.
“Atheism!”
Ha!
Yeah, right. The atheists wish this was the case.
No, it’s Islam.
Islam is similar enough to Christianity to spread as it does, coupled with violence and ruthlessness. It’s a warped version of Christianity, with less Truth but with a lust for conquest built in.
It blossomed in the heart of Christendom for a reason. That’s where its prey was most bountiful.
But all of that is, at best, interesting theorising.
What does this mean for you?
How can you repel the parasites and predators, while nurturing the healthiest infosystem?
Well, every ecosystem is made of species.
And every species is made of organisms.
Start with the building blocks. Be better and tolerate no poisons.
It’s not easy and no one will likely thank you for it.
But what else are you going to do?
Sit idle while the ideas you treasure rot and invert?
Would you ever not follow a link like this?
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